![]() Its a little more complicated physically hacking it though as the detection internally is done via IR LEDs with the top of plunger being white foam for reflectivity and to give that nice soft bounce.įrom the videos I have seen there is some lag on the official iPad game but I wonder if that is actually a fault with the game rather than the controller? Its impossible to guess if it would "feel" right but I don't perceive any lag on the flipper which some people have reported on the iPad game. ![]() The plunger reports 64 levels as you pull it further, this is already reported in the application. I think the controller feels quite nice actually, they seem to have used nice mechanical key clicks for the buttons so it feels authentic to my untrained fingers. Although this might actually be a bug with Pinball FX3 as I've experienced the same when using a controller where letting go doesn't react as if I let go of the plunger and so doesn't hit the ball hard enough to launch.ġ.1 () - Typo fixed where it said "Flippers Released" instead of "Pressed" when you held both fippers.Īdded code to automatically reconnect after 280 seconds idle as Duo Pinball goes to sleep after this time.Īdded code to check carrier on the serial port so it automatically tries to reconnect if you go out of range of bluetooth or replace the batteries.ġ.3 () - Switched to VigEm Xbox 360 Controller emulation enabling analog plunger support.ĭownload from my website. On rare occasions the flippers can stick or fail to register.Īnalog plunger doesn't register that well if you try to be slow and precise, it doesn't seem to release properly. I had one occasion where I was playing Pinball FX3 Windows Store version and when it lost the controller it wouldn't find it again without relaunching the game. Simply press the corresponding key on your keyboard a few times or (if possible) launch the application again and the key presses will be reset. If the application is closed while a button/plunger is still being held down then that key will remain held. (I could be wrong as I noticed Pinball FX2 does support touch screen controls, even the Steam version) ![]() Lack of nudge support, as naturally the iPad would have this built-in but as far as I am aware neither Pinball Arcade or Pinball FX2 support motion sensors on PC, even if you have a tablet with motion sensors in it like I do. That way when you get a hiscore you can select the letters with the flipper and okay them with the plunger. Map space bar to Menu Select in keyboard configuration in Pinball Arcade. ![]() This feels surprisingly authentic as it means the ball is hit at exactly the time you would expect it to in relation to the plunger returning to its home position. While the plunger is technically only digital (its just pressing and releasing a button) what actually happens is pulling down on the plunger presses the space bar, after releasing the plunger it hits a button internally that triggers releasing of the space bar. Its mapped to left/right shift for the flipper buttons and space bar for the ball launcher. I am happy to report that with my very first functional C# application I have made the Duo Pinball compatible with PC. Its normally only compatible with Pinball HD Collection on iPad but as I have just bought an Asus Transformer Book T100TA and it runs Pinball Arcade well enough (with everything off except texture filtering, which still looks better than on PS Vita), I figured it was worth a look. I bought a Duo Pinball for £12.59 off Amazon, a fairly simple Bluetooth device that simulates two flipper buttons and a plunger. HOWTO: Use the Duo Pinball controller on PC
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